Reading Dragons and Friends is a reading tracking and card collecting program. You earn creature family cards by reading for a specific amount of time (1 hour for kids, 3 for adults). Sign up for Reading Dragons and get 12 starter cards immediately. This will allow you to play the game (if you choose) as soon as you want. You can also simply collect them or trade them with friends!

So what are Reading Dragons and how does it work?

Reading Dragons was originally created as a way to make reading fun for reluctant readers. It has since exploded in interested, with families and even adults without children collecting cards and playing the game. They are collectible playable cards featuring mythical creatures like dragons, unicorns, griffins and more. Participants track the time they spend reading to earn cards.

reading dragons logo

Reading Dragons for kids

Reading Dragons for adults and teens

  • Track time spent reading in 10 min. increments until you reach an hour.
  • Bring your tracker to the Library to choose your creature cards.
    Sign up at the Library or online here Make sure you go into the Library to get your starter cards!
    Download tracker here.
  • Track time spent reading in 1hr increments until you reach 3 hours
  • Bring your tracker to the Library to choose your creature cards.
    Sign up at the Library or online here Make sure you go into the Library to get your starter cards!
    Download tracker here.

How to play the game

Rock, Paper, Scissors, WAR!

1. Mix up both player’s cards and divide them evenly between both players.
2. Place your stack of cards face down on the table. Do not look at your cards.
3. Both players draw the top card on their deck and flip it over at the same time.
Red beats Green
Green beats Blue
Blue beats Red

If you have the same color, the oldest creature wins. If your creatures are the same age, then you go to war.
*All starter cards are considered adults*
** ‘Special’ cards beat all regular cards no matter the color. Special cards can only be defeated by other special cards of an older age or competing color**

To go to war:
1. Add two face down cards to the pile, then play one more card face up.
Red beats Green
Green beats Blue
Blue beats Red.
If you have the same color, the oldest creature wins.
2. If you tie again go to war until there is a winner.
3. The winner adds both cards to their win pile. Play until you run out of cards.
4. The player with the most cards in their win pile wins.